Rebellion

Judge_Moist [Moderator]

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Mon, Jun 4, 2018 9:13 AM
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This user has made 100 posts.

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Judge_Moist

Moderator

Posted 1 year ago

I believe they only show up in a few specific missions.

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Judge_Moist

Moderator

+1

Posted 1 year ago

 We've got some ideas regarding motion controls that we're considering for the PC version so we're definitely not ruling them out. It was clear during the development of the PS4 version just how much the tracking of the pad helped to 'ground' the player in the world so we're interested to see where we can go with the PC version. 

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Judge_Moist

Moderator

Posted 1 year ago

Each time you play a campaign you unlock new weaponry types and upgrade levels that will appear in shops in subsequent campaigns. There's no way to permanently upgrade a tank but new tank types can be unlocked which provide new starting weapons, modulator layouts, etc.


Battlezone's campaign is heavily inspired by roguelike games (technically it's a 'roguelite', but the definitions are a bit woolly) like Binding of Isaac or FTL, which use similar mechanics.

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Judge_Moist

Moderator

Posted 1 year ago

I don't know if Judge_Moist is allowed to comment on the difficulty scaling, but it would be interesting to know how things scale as you add players, and what exactly changes between 1 and 4 players?

 Well I'm allowed to comment about it, but I don't know all the ins and outs of it myself. I'll see if I can get Beldeth to corral the designers into providing some more in-depth information.


As far as our longer term plans regarding difficulty, etc. go, adding new difficulty levels (at either end of the scale) and/or renaming the existing ones is definitely something we'll consider.

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Judge_Moist

Moderator

+1

Posted 1 year ago

Indeed, all useful feedback. Interestingly, we've already discussed some of these internally (like the weapon list re-ordering). I'll make sure the design team see these and see what we can work into a future update. 

 Nobody wants to be moist.

Judge_Moist

Moderator

Posted 1 year ago

 People want to have fun playing Battlezone and if Rebellion wants to alienate those people then more power to them. I personally don't think they want that.

 We really don't. We want everyone to enjoy Battlezone, however they play it. That said, we don't want to spoil the game for anyone who is enjoying it. We'll have more news soon, I hope. Watch this space.

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Judge_Moist

Moderator

Posted 1 year ago

Thanks, I'll check out Valkyrie. I had a quick go on Thumper and Drive Club VR on the demo disk and their behaviour matched ours. Nevertheless, if we can improve things from our end, we'll include it in a future patch.

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Judge_Moist

Moderator

Posted 1 year ago

Can I assume you are talking about the drift?

 Yep, the drift is a separate issue that we believe is beyond our control. We're investigating our options regarding the orientation recalibration. Ironically, I'd been checking what other titles do the other day and picked up Rigs, assuming that was a good one to compare ourselves to! If we can get something like this into a future patch, we will. That should at least alleviate the drift problems somewhat.

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Judge_Moist

Moderator

Posted 1 year ago

 No problem. I think it's fair to say that there's no one 'perfect' headset out there yet based on the ones we've seen. It'll be fascinating to see what the next generation of tech is like.

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Judge_Moist

Moderator

Posted 1 year ago

 It's certainly something we've considered in the past. Maybe something for a future update.

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Judge_Moist

Moderator

Posted 1 year ago

 Sweet, sounds good. And sorry if it sounded harsh. Its hard to constantly be frustrated by something then have to explain that frustration without getting frustrated just while explaining it. Haha.

Not at all, as avid game players ourselves, we've all been there. I hope ultimately we can find a way to help you to enjoy the game. Thank you for taking the time to reach out and explain your issues.

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Judge_Moist

Moderator

Posted 1 year ago

I'm sure we can get something put up. The "drive up and explode" ones we call 'Bomb Trucks'. You can find the names of the AI types by targeting them and pressing triangle. There's a display on the dashboard that should then show their name.

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Judge_Moist

Moderator

Posted 1 year ago

Thanks for the feedback, Enuebis, it's all useful to us. I won't try to justify any design decisions here because I'm not a member of the design team (I'm just a programmer). We're running a few 'play with the devs' sessions over the next few days/weeks so you'd be more than welcome to join in and chat directly to the folks that made the game.

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Judge_Moist

Moderator

Posted 1 year ago

 Thank you for the report. We're aware of similar issues and are working to fix them in a future patch.

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Judge_Moist

Moderator

+1

Posted 1 year ago

Thank you for all the feedback - it's all useful as it helps us to narrow down the cause of any issues there might be. As you can imagine, we're watching this particular issue very carefully and will be working with Sony to fix any problems in Battlezone, including the orientation reset.

 Nobody wants to be moist.