Posted 1 month ago- edited 1 month ago by Core2TOM
Coop: be able to drop items, ammo and healthpacks for your partner to pickup.
Coop: in easy difficulties if player1 is looking with the bino at an enemy, player2 should see the distance relative to player2´s position. Maybe a little too much handholding, but might be enjoyable for casual players.
Survival mode should have a bigger focus on stealth gameplay, or at least give the option to actually play more stealthy. In SE4 even on easy i fire one single suppressed shot across the map, while hiding in a bush and everyone on the other side of the map instantly know my position.
Lock-on feature for throwing rocks against lightbulbs (not available on Authentic Plus)
New enemy type: Flamethrower Trooper. Once you´re spotted this guy should be able to burn down bushes and set areas / corridors on fire to block certain routes for a while. Maybe add gloves and a gasmask for a more iconic look.
Crouch while dragging corpses away. Slower but more stealthy.
Crawl underneath vehicles.
Place satchel charges on vehicles without a need to kill the driver first (that doesnt make sense) The satchel charge should also stick on the vehicle while it´s still moving.
Does anyone actually read the collectible letters? I don´t think so tbh.
Instead of having a Hud or no Hud (or Bino tag icons or no Bino tag icons) you could show it for a few seconds and then fade out to invisible. If you change weapons or items it should reappear for a few seconds and then fade out again. I think this could work as a nice transition between harder difficulties.
No censored nazi symbolism
Thanks for adding the option to choose between localized- and original audio for non-english versions. Please add the option to choose between localized and english texts, too.
All MP characters should be available in the campaign. Needless to say that female characters need to have female voices ;)
The game needs to explain to the player how the wind and gravity mechanics work. The shooting range is not helpful at all. A simple picture could help. My one might not be helpful enough, i´m sure you can do a better one (see below)
You should always be able to improve your scores on completed challenges, unless you perfect it. Not just „completed“ and „not completed“ you know (see Mockups below)
Separate Radar / Hud (see Mockups below)
Separate adjustable Bino zoom / Scope zoom (see Mockups below)
You should see the direction of wind on bushes,
trees, flags etc. without a need to look through your scope.
No story cutscene interruptions during the
mission, except it´s something like the reinforcements arriving in Deathstorm 3.
For me personally it´s all about the great gameplay.
Get rid of the boring campaign story and give
each mission their own little story instead.
No more pre-mission areas where you have
annoying conversations with npcs about optional objectives. Just give me a
skippable mission briefing (like a mix of Medal of Honor Airborne and Hitman maybe) and start the mission. You should also be able to rewatch the briefing
during the mission from thr pause menu.
I´m personally not a big fan of the handdrawn
intro sequences. I wouldn´t have anything against if those would be removed
Every mission should have multiple exits you
need to reach.
No more linear intro ways on maps (like San
Celini, Reglino Viaduct, Allagra Fortress)
I would like to see more variety with the mission
locations. The team did a really great job on SE4, but don´t focus just on one
country like italy. I would like to see a mix of all different kinds of
locations across many countries.