Posted 4 months ago
Loadouts - One thing that kind of bugs me is not being able to start a mission with just a rifle and pistol. or if I'm feeling masochistic, I should be able to begin with just a knife. There are rifles littering vantage points everywhere, procurement on site is a fun challenge. And, I'm just not a massive fan of a character walking round with weapons strapped all over him. I like the single rifle look.
Pinging system for co-op - Taking influence from Apex in which they have a great and useful tool of pinging resources enemies and information to teammates without breaking immersion. Online Co-Op can be a pain if you don't know the person, creating a tool in which makes communication simple and effective whilst maintaining the level of immersion of the game would make this incredibly fun. the same tool can be used for online competitive play too.
Competitive play - I'm going to say it loudly. NO CROSS IS AWESOME! the tension and sense this game mode evokes is exactly the sensation I would want from a sniper game. I'ts really a masterpiece in design, and I am thouroughly enjoying it. Theres one part where I think this could be pushed further, and that's through npcs. Bring the battlefield to life! in the no cross boundary create a ongoing battle between both sides with say, 10 vs 10 ai soilders. possibly more depending on the processing power. make it so snipers get points for killing these soilders, give the snipers a reason to blow their cover. you could even have the ai having their own version of capture the flag in away, where the sniper is needed to balance the game below whilst also eliminating other player snipers. This adds a whole new layer of thought into the game. do you take a risk and help your team to victory, or can you feel the crosshairs hanging over you. plus adding the ai gives life to the battle. they're not the main focus, but they bring the atmosphere and tempt players from giving away their positions.