Good news. It's not a gamebreaker.
I ninja'd my way to the elevator, and by ninja'd I mean sneaky snaked around and destroyed every nazi I found including the 3 long range, off the map buggers.
The bug happened again but I manually saved before entering the elevator chamber so I was able to finally complete the mission and then slaughter all the nazi's of the QRF(Quick Reaction Force), before extracting with all the white coats.
Achievement unlocked- Ghost Town
Love this game. I have noticed the bug with the Suppressed ammo.
It would be great to get a squad together and just burn loud through this level and see how quick it could be done. Split into two teams of 2 and hit different objectives regrouping on the elevator after ripping through the enemy troops guarding the bunker, church and caves. Then neofaust'ing the QRF to smoldering pieces.
Really hope that when SE5 comes out (I mean they have to, right?), that they give us even more gameplay options. Like using grenades to booby trap bodies, aiming down sight of secondary and sidearm(keeping 3rd person view too, it has it's uses.) Also making the background details of the enemy, that you see when tagging, pertinent to how the story plays out. If an enemy's intel shows that he has been talking to the resistance or has doubts about what he is doing fighting a war he doesn't believe in, you could capture, interrogate and extract/turn them or eliminate as a liability. In other words, how you play a situation should have ramifications to how the story develops. You burn through a level, fine, but you lost the oppurtunity to save the lives of your partisan friends later because you didn't find out about an ambush that lay ahead.
Even more depth to replayability in a game that already has a deep replay factor can only be a good thing IMO.
Let me know what you think...or not. Pick one.