Rebellion

ZeroHadley

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Fri, Feb 24, 2017 9:11 PM
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This user has made 2 posts.

Recent Posts

Posted 2 years ago

14.5x115mm round

 Ah, it's actually x114. God forgive us our typos.

Posted 2 years ago

 While I would love to see high-caliber anti-armor rifles in SE4, I'm gonna have to rain on your parade a little bit here.

My first point: The PTRS and PTRD series of rifles could not be scoped. They were used with irons only, and the reason for this was simple: The round was so powerful, the rifles would knock scopes out of calibration with each successive shot. This meant that the only real battlefield application of scoped rifles would be for limited periods, and game-play wise this would be a real killer; either for realism, or for the 'sniping' aspect of the game.

Point two in my powerpoint presentation: The ballistics of the 14.5x115mm round this family of rifles used, while exceedingly powerful, was pretty shit in terms of accuracy. How much this varied based on user/recoil is hard to ascertain, but the fact remains that the PTRS was never used at ranges one would use a normal 'marksman's rifle' in this series.

Third up is somewhat of a double-whammy: This rifle weighed almost fifty pounds, and was eighty-three inches long. It was serviced by a two-man crew, one of which would carry ammo and the barrel, while the other carried the main rifle. Carrying it alone? Forget sprinting, or carrying more ammunition, much less actually shouldering the thing. It is so heavy, and so long, that you would only be able to fire from either prone or steadied on cover. (I highly recommend playing Red Orchestra 2 - it gives a good view of how unwieldy and difficult this rifle really is, even if it somewhat overstates its effectiveness)

And all of this is glossing over the fact that using a 14.5mm round on a human being is much like using a sledgehammer to pound nails. Sure, it'll work, but why the hell would you?

Now trust me when I say that I would love to see the PTRS or even PTRD in the game, truly. But with the current mechanics, implementation beyond it just being a turret somewhere, or a momentary pickup (sorta like the Panzerfoost, mayhaps) wouldn't really be feasible. Not that I would begrudge you either of those things, Devs, if you're listening! (cough cough) There's even a lore-friendly explanation in that the Germans captured many of these rifles and manufactured their own rounds for them! I'M NOT BEGGING I SWEAR.

In any case, I agree that it would be awesome to have something like them in game, I just think that it isn't really in the scope (hah!) of what the game is right now.