I would like the devs to know how much I appreciate how the mildots expand proportionally with the scope zoom. The absence of which was a fundamental shortcoming of the otherwise excellent SEV2.
In SE3, disabling empty lung zoom basically fixed this problem. The custom reticles, zoom, and muzzle velocities allowed for a nearly perfect shooting dynamics.
When I realized that the mildots grew with the scope zoom in SE4, I hoped the "purists" like myself could finally benefit from the empty lung zoom without the aim assist. This was *almost* the case, as the mildots are way too far apart to use at ranges less than 300 to 400m. Could we please have reticles with mildots that mark intuitive bullet drops? Maybe large ticks at 100m intervals and small ones at 25? (Ones that expand with the empty lung zoom.)
Right now the first mildot is about the height of a person at 100m, which is actually a pretty handy ranging tool, but it would be great if they were more closely spaced. Hence, custom reticles seem like a great idea to me.
Most of all, thanks for an awesome game!