Rebellion

tgrey1

Last Activity
Sun, May 7, 2017 7:23 AM
Posts Made
This user has made 6 posts.

Recent Posts

Posted 2 years ago

I'd be down with some activity stats... but how about simply showing the full servers in the list too, either greyed out, or with a "FULL" for number of players, or both... that way people looking in the server list know there's active games going on and don't just think it's a graveyard.  It'd also let me know if any of my friends are hosting and I should tell them to hold me a slot if one opens up.

Posted 2 years ago

Our group tags enemies all the time, artillery or not!  We typically tags enemies in order of priority... *ALWAYS* tag the turrets and heavies first, then sometimes tag missile trucks and mine trucks especially if we think we might need help, then hoppers and scout bikes if we're bored or want targeting range info on the computer (below the radar).


A useful reason to tag enemies, the others in your team can see them through walls too... so it's a very useful strategy!  Especially with the nemesis tanks.  We tag the strongest enemy we see first and call it out on voice chat as tagged so everyone knows what to look for and where to direct their fire.


I agree with the thought on enemy tanks, they should not become transparent allowing other tagged enemies to be visible through them.  But I guess I'd like to be the first to make the argument that hackable buildings should. :)

Posted 2 years ago

 When you have an enemy tagged, you can usually see them through walls... but for some reason you can't see them through hackable buildings such as weapon factories and power relays (I think it applies to bases as well, but I'd have to double check).


Is this intentional, or is this something that could possibly change in the future?

tgrey1
+1

Posted 2 years ago

 Maybe when playing on easy, where it has the star above them it could also have a box with some text that describes it as the relay unit in this case, or the convoy unit, etc..

Or maybe Evie (sp?) needs to explain to us that the stars mark the special objective units (I don't remember this if she did already).

Posted 2 years ago

I think it'd be useful if the host could reorder the players in the lobby's team screen similar to how we can reorder our weapons's screen.  I would like to keep my friends as the first players in the lobbies and leave the higher slots open for randoms, but sometimes that doesn't happen.

I know the order doesn't really matter in game too much, but it's a little easier when checking up on people's health status in the middle of a battle on the window/HUD, and I like to prioritize.

Posted 2 years ago

 I like the idea of using more of the shields too... building upon that, how about a turret with an impenetrable front red energy shield that rotates along with where ever the turret is aiming, so it has to be flanked by two tanks (could be 1 AI or multiplayer) drawing it's fire and the shield along with it away from one tank and exposing it to be taken down.  This basically makes the turret impenetrable to single tank attacks regardless of how strong they are, and forces more team play.