Rebellion

Nk44ab

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Sun, Oct 6, 2019 2:41 AM
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This user has made 37 posts.

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Posted 6 months ago - edited 6 months ago by Nk44ab

 I’d love to see the Phillipines under Japanese occupation as an open world that can be played with up to 4 players in the campaign or as the head of an Alamo scout team fighting alongside Filipino guerrillas and in some missions teams of US airborne paratroopers or Army Rangers in raids on POW camps in Los Banos and Cabanatuan where local fishing boats and land craft will transport players onto beaches and across onto beaches where Land vehicles tracked armed with howitzers and m2 machine guns will provide amphibious armoured transport to neutralise pillboxes and transport allied prisoners including women and children back to friendly lines.  The guerrilas will have the ability to provide machine gun platoons, armed checkpoints with MG nests, bazooka teams and mortar fire as well as diversionary attacks.  They’ll also act as extra troops who can be ordered to assault buildings with players from different angles for coordination on assaults and raids.  Each island will be under the control of a high ranking Japanese general and his lieutenants so to get a feeling for what the setting was like check Wikipedia and read books like Ghost Soldiers, Shadows in the Jungle, the episode of the History Channel documentary series Shootout called raid on the Bataan death camp and Rescue at Dawn on YouTube which will tell you a lot about General Douglas MacArthur the Rangers US airborne, Alamo scouts and Filipino guerrillas, the Battle of Bataan and Corregidor, the Bataan death march of prisoners and the Alamo scouts who were created in 1943 and had a perfect combat and service record .

Talk to historians military veterans to help add realism and authenticity to gameplay so in the campaign players will be able to go from playing solo to up to four players.  They’ll transform the gameplay with information on how sniper teams operate and what goes into target identification, acquisition and deciding how to proceed.  They’ll also transform how AI teammates act and how multiplayer will work as players can join or leave a session during the campaign at anytime and so the members of the armed forces will show you everything that goes into planning and executing missions from deciding so players will now be deciding what vehicles will be best, whether to operate at night or during the day, whether they’ll work from the water, the air or on land and how the guerrillas/partisans will be involved since whenever they’re available on the map operating in the area players can get in depth and plan their approach with their Captain so they can help you reach objectives undetected and safely on stealth missions offering suggestions on how to request vehicles distract enemies long enough for troops to bypass them

Posted 6 months ago

 In Sniper elite 5’s campaign the Spetsnaz squad of Boris, Anya from Zombie Army and 4 their squad of 4 teammates who will be either AI controlled or playable in multiplayer need the ability to operate in diverse conditions since the USSR was the largest country on earth and so rebreathers will allow them to swim underwater with inflatable rafts deploying players from submarines, while parachutes and gliders will allow them to request silent airdrops across the map from cargo planes.

The partisans and NKVD will be operating and fighting the SS and gestapo across the map and whenever they’re nearby they’ll contact you with news of missions and available men for rescue missions, capturing high value targets like enemy officers, or destroying mustard gas and atomic research facilities.  Look at what the major, naval, air and land threats the Soviet Union faced during the war and base missions on and around it as well the major army naval and airforce officers on both sides for ideas for brushes with history 

Posted 6 months ago

 I know we’ve had German characters in zombie army but the problem has been the storyline in these games as maybe it’s the voice acting but the Story needs to be much deeper so if you’re playing the multiplayer aspect cooperatively you feel the camaraderie or tension between the characters so they don’t feel stereotypical and base them on real people like Audie Murphy Hardy Kruger and more with actors who make them seem  very real.  Sites like Wikipedia and badass of the week have tons of information on famous ww2 veterans that will make great main and supporting characters.  Also different levels should see players inserting and extracting from the air, land and sea, meeting submarines, transport planes and trucks using  radios, walkie talkies, flares and headsets.

This will sometimes mean escorting prisoners and POWs along for the ride so be ready to tie them up or get stretchers ready while avoiding patrols and meeting partisans and guerrillas at friendly villages and safe houses for food and shelter and making sure that the area is free from civilians or the enemy will punish them.

Traversal can be much more developed so players can climb swim and mantle any surface with climbing and swimming gear like rope, rebreathers, wetsuits and masks that will help increase lung capacity underwater and swim easier so do deep research into all this

Posted 6 months ago

 I think as the original DLC should be part of the campaign and the AI should be smarter without being too bleak so they’ll try and lure players out of foxholes, nests pillboxes and other hideouts.  Look at movies and the books behind blockbusters like Where eagles dare, the dam busters the longest day, saving private Ryan, the guns of navarone and enemy at the gates for new mission ideas.

These new missions could see players investigate dams and soften up their defenses for air raids by allied forces armed with Barnes Wallis bouncing bomb.  

Also we could see missions where players have to escape or assault famous prisons like colditz for missions to rescue prisoners and find plans for gliders, helicopters and new torpedos.

Posted 7 months ago

 The arma series of games could provide ideas on how to enhance the gameplay from a multiplayer perspective while ghost recon wild lands is an example of things players could do in solo and campaign gameplay . Look up both series and avoid the repetition they had by getting acclaimed novelists to build an epic story mode with days worth of  twists and turns that will keep players coming back whether it’s hitting castles like colditz,  staging a modern day version of where eagles, dare, the longest day or other Great War epics

One thing that always wrecks the experience of open worlds is loading times so please be sure that the remasters and new sniper elite titles load faster than ever and don’t require players to buy extra stuff.  There can even be a feature on the new HQ’s where players practice with throwable objects against moving targets, a lock picking class where players will learn from locksmiths how to enter and exit buildings silently while using tiny cameras to photograph documents and lift fingerprints off objects and dna evidence from blood.  This will provide a clearer indication on exactly who the baddies and their victims are.  Reels of film and surveillance footage from spy vehicles will sent to HQ for analysis by player’s bosses in Washington, Moscow and London, while information gathered from defectors and escaped prisoners will be sent directly to your bosses in the field so that scale models and hand drawn maps can be updated for training so be ready as at a moments notice you’ll be called in with new orders to launch daring raids on dams, prison camps and investigate trails.  Try to keep new weapons, parts blueprints and kits spread around in foxholes, dens and nests and at anytime gear can be examined and tweaked by heading to a hideout where arms and explosives can be taken apart and with an exploded view of them oil can be applied to firearms that seem a little rusty, switches and different fuses can be set on explosives, and field telephones have strong antennas with better range while portable morse code machines can be made to transmit messages to bases and vehicles.

Posted 7 months ago

 They really should bring back and enhance weapon and loadout customisation so players have greater say over the type of ammunition, medical equipment, explosives, and weapons parts they take with them.  Also for players who have trouble with the 3rd person view they should be able to switch to a first person view so they can see their players hand using the scope and rangefinder to adjust for windage and elevation making the information they receive more detailed so they and their spotter mention the exact details about a target’s location.

Posted 7 months ago

 There should be uniforms with rain proof ponchos and new winter uniforms that have face masks and shields.  Also Karl should be able to use foxholes to stay hidden and know how to patrol safely while scanning his environment for signs of life and noise in his concrete jungle.

Mist dust and smoke should act as signs to stay quiet along with background noise such as passing trains which will hit unsuspecting enemies.


Posted 7 months ago

 To make Sniper elite v2 more than just a remaster include a storyline about General Patton’s suggestion to arm Nazis to fight the Communists in preparation for the Cold War.  The Soviets will have a similar idea and so East and West Berlin will have anti fascist communist and democratic forces all fighting for control of Berlin armed with the weapons in this link 

https://en.m.wikipedia.org/wiki/List_of_common_World_War_II_infantry_weapons

The idea of allowing the fascists to escape to Latin America will be deeply unpopular with Jewish partisans like the bielski brothers, Palmach, Stern and Irgun who will be determined to have a home in Palestine and will fight to the death to ensure that a homeland is available in Palestine even if it means fighting their neighbours and the British who control the country under a Mandate.  They’ll begin forming an official armed military force and practice the new martial art Kapap 

Kapap will include lessons from experts inspired by the legendary Imi lichtenfeld and Muki betser such as stick fighting and hand to hand combat technique shown here 

https://en.m.wikipedia.org/wiki/Kapap

Posted 7 months ago

 


For a really devastating outdoor tool the Spetsnaz will carry along with their tactical shovel for breaching and digging, this new beast of a machete called the all terrain chopper

that’s a two handed monster and can be swung like a bat to clear paths of debris brush and fascist scumbags with messy x-ray kill cams showing limbs organs and heads mutilated in grisly and creative ways like this

https://youtu.be/ZprAfdWorb0

Three tools will help the Spetsnaz Naval scouts in the USSR during sniper elite 5 when battling the enemy.  The first is a special ops tactical icepick complete with a hat pin that will pierce any surface from the hardest ice to a fascist helmet, the second is an nr-40 knife shaped Bowie style blade and finally a cleaver shaped hook bladed Spetsnaz machete with an edge for chopping and another with a sawback edge with diamond sharp cutting teeth that will make short work of clearing debris from vegetation and pesky enemies foolishly trying to melee attack only to lose limbs and organs with deadly x-ray attacks showing dismembered limbs sent flying and organs and entrails spilled.


An early version of helicopters and airships will be being used by the enemy for, assault reconnaissance and as mobile HQs so infiltrate them on the ground to find their flightplans and sabotage their engines and bomb bay doors so they can’t deliver their deadly payloads and deploy them without onboard malfunctioning so look for examples of how the nazis used airships and early helicopters.


Both the Alamo scouts and Spetsnaz naval operatives will be able to run as fast as tigers and pounce or strike suddenly from stalking positions and hiding spots preventing the enemy from running for help and new tactical throwing knives crossbows, longbows, recurve and flatbows with metal shafts bodkin and broadhead tips will have the own x-ray attacks.


New ammunition will include special antitank/anti-material, expanding and frangible rounds that will flatten on impact and create giant wound cavities so consult with firearm experts on the types of rounds players could loud up on from discreet to downright wrist breaking and show off their lethality with new kill cameras and x-ray attacks.


Enemies will often panic and leave behind fixed weapons like heavy light and medium machineguns mortars and artillery pieces that players can personally sight and zero in for a nasty surprise and missions will often come from legends based on people like Georgy Zhukov, Douglas MacArthur, Konstantin rookkosovsky George Patton, Chester Nimitz and even the vicious NKVD chief Lavrenti Beria (who has his own sinister motivations and is suspected of masterminding purges and the great terror on behalf of Stalin against the Red Army’s best officers and countless suspected civilians and party members wrongly accused of treason)


Posted 7 months ago

 


Try and make a yin yang balancing act of the players light and dark sides in Sniper elite 5 even when they crumble and at times they can dig deep for courage honour, focus and determination to overcome overwhelming odds to accomplish their mission with a series of small victories both for themselves and for the people who need their help.


The Enemy will be truly complex individuals as well who want to prove that they’re not monsters and will question orders such as firing on unarmed civilians, and will rather befriend the population much to the disgust of bad apples who will try and mess with their heads and attempt using their hardcore fascist beliefs, threats and coercion to manipulate possible collaborators and colleagues into sadistic and cruel behaviour towards anyone willing to stand up to them.


Luckily players can select tiny palm size new items like push daggers to use in close and use grappling chokeholds and submission restraint holds for quick disarming and subduing threats with flex cuffs to tie them up for capture and extraction.

Across the map will be several bases where SERE (survival evasion resist and escape) courses will feature instructors be aiming at capture, interrogate and break players to separate the weak from the strong.  Hand to hand combat classes will feature partisans and players being taught gutter fighting and special Tarzan obstacle courses will be available with underwater, aerial and ground obstacles to tackle in full gear as instructors shout encouragement and players can later visit hospital quarters, mess halls and their footlockers to eat sleep and find new gear

Posted 7 months ago

 

Camouflage is vitally important in Sniper Elite 5 and so players will be able to use their shovels to dig pits to hide in and cake themselves with snow, mud and foliage to make themselves tougher to spot.  Enemies will pass right by players who are hidden well enough as Karl, boris and the female sniper will remark on how effectively they’re hidden and surprise enemies by popping out of covered dug pits for quick armed and unarmed attacks.


Each team will occasionally have a spotter who serves as the senior officer and performs the hunting element with a battle rifle while the sniper performs the kill.  Vehicles will be performing a similar role as navy destroyers will be pursuing fascist U-boats with carrier escorts providing additional firepower, same with halftracks and heavier armed battle tanks working in teams to combat enemy armour which can be lured into places where manoeuvrability is non existent and pounded into scrap with precision shots to weak spots.


Every step of the way players will need to think which vehicles and gear will comprise the hunting element and killing elements of their team so their deadly version of hide and seek is fought smart, effective, tactical simple and basic

The battlefield will be littered with unexploded ordnance from artillery shells loaded with poison gas to earthquake bombs like the tall boy, t12 cloud maker and grand slam bombs intended to pierce hardened structures and clear landing zones.  Players can rig these with explosives of their own like tripe wire and tilt fuze bombs to go off when they want so enemies trigger massive explosions that cause earthquakes 

Posted 7 months ago

 Karl could be fighting the Japanese in Manchuria as part of an Alamo scout team that either the AI or 4 players can control.  They’ll have a walkie talkie to communicate with their superiors including mother hen about objectives and newly missions in recently discovered regions.

Captured enemies can be taken to makeshift safe houses for interrogations and extraction or insertion can be requested via parachute, glider, inflatable speedboat from submarine, halftrack or truck.

In a separate adventure Boris and Natalya will uncover a terrifying new plot by rogue power hungry fascist psychological operations agents hired by and within the NKVD and the US Naval intelligence seeking to expand the intelligence communities reach and power  with false flag attacks in 1941 using destroyers and battleships with precision special artillery to eliminate and assassinate perceived threats in the USA and the USSR dragging both countries into the war and pinning the blame on the Nazis and Japan.  This will require players to scour the USSR for the enemy shipping and disable it by observing performing recon and assaulting staging areas before millions of civilians are killed.  As the war is in its early stages the Axis will be firmly in control and so in the Soviet Union the networks of Soviet partisans will help with additional gear from medium, short and long range, fighter, bomber, destroyer, carrier, submarine, tank, anti aircraft and APC support which players can call in by completing nearby missions for the partisans.  The Naval Spetsnaz will have it’s own missions to help advance their lines and so completing missions for them will allow frontlines and squads behind enemy lines to advance unlocking more of the map showing which areas are still under occupation and which are liberated.

These will be anything from POW rescue, observation of prison camps and enemy compounds for assault, interdiction or destroying enemy supply convoys on discovered supply trails and defending vital port and mineral rich cities in fierce urban warfare.

Players will be able to tell the partisans and guerrillas to hit in one place of a target area while they hit another allowing for coordinated simultaneous and consecutive attacks whether at night or day using the background noise of rain thunder, heavy and rocket offshore and land based armoured artillery to cover their sound and visibility as mist fog smoke and debris will produce brief distractions 

Posted 1 year ago

 Take a page out of call of duty world at war’s book by having separate campaigns in the Pacific as elite Alamo scouts and the eastern front as spetsnaz and a sniper.

Aim to really illustrate the horrors of war every weapon should have its own x-ray mode that you’ve done so well before and slow motion kill cam and have varying degrees of damage all with blood spurting.  Pistols  and SMGs would leave entry and exit wounds while rifles, lmgs, launchers shotguns, shoulder fired weapons, antitank rifles and explosives would sever limbs and decapitate enemies who would die slowly and painfully screaming as their stumps gush blood in brutal new animations.  The same would apply to the stabbing  chopping and slicing animations for the new spetsnaz machete and kabar style nr-40 knife

The nazis would be more dangerous than ever as well due to the new weapons including all of these which players will have access to also 

http://www.imfdb.org/wiki/Call_of_Duty:_World_at_War

http://www.imfdb.org/wiki/Battlefield:_1942

 as snipers with antitank rifles, antitank gunners, and light machine gunners would attack as soon as they spot you and on sniper  missions where you’re joined by a tank or other armour vehicle it will be essential to provide covering fire to it and advancing troops like in bauer’s prison escape during sniper elite 3 to prevent them from being wiped out quickly.

Sniper duels will require patience as they were known to take days so Natalya’s stealth and tracking skills will be put to the test which is where her new longbow and compound bow will come in and so use the links from the previous tomb raider video to demonstrate her deadliness 

Posted 1 year ago

 Use all of this to improve every aspect of the campaign whether trekking through sewers or jungles of the USSR and Japan and go full open world as well as the melee combat for sniper elite 5 also whenever enemies are reluctant to give up locations of POW camps, and sites of atomic, germ and biological weapons as well as dams and U-boat pens loosen their tongues with these interrogations and moves that will involve slaughtering the nazis with the new spetsnaz shovel for boris and Natalya’s machete and shashka sword  

https://youtu.be/M5QAmMCkx1Q

https://youtu.be/R0tCDSOOc0o

https://youtu.be/9fn0sUsrKeE
https://youtu.be/rLBTi_eFFNs
https://youtu.be/vmqx68rRBBc
https://youtu.be/0EhpxpPeTKE
https://youtu.be/_2D30tzDoQM
https://youtu.be/zUus7Wr53nUs

https://www.youtube.com/playlist?list=PLjRn9IUTqS1AzSr7yx5Y_76KUxheP8jUa

https://www.youtube.com/playlist?list=PLjRn9IUTqS1CnDqahvmIkqx3t6Cnyg2Qk

https://www.youtube.com/playlist?list=PLs1-UdHIwbo64OPMvsZWlujEGSHGRSKTf
https://youtu.be/0AMtpodrj4U
https://youtu.be/bYsUi66PNco
https://youtu.be/x0gMnarADtU
https://www.youtube.com/playlist?list=PLjRn9IUTqS1CDAq2ixeXZrqMbUAiJjvLE

Natalya will be able to craft in her hideout hollow point big game and magnum pistol and rifle ammunition as well as special bombs with tilt fuzes to terrify the nazis during assassinations.

Also she’ll answer to a captain much like hesh, reznov and woods from the call of duty series and will have a special handie talkie and earpiece so create 3rd person versions of these campaigns and include your own x-Ray kill cam versions of the limb severing and gruesome deaths 

https://www.youtube.com/playlist?list=PLs1-UdHIwbo7ZM1deye45j7JxZN1aNrwL

https://youtu.be/DzDUI8wN9Qw

https://youtu.be/olMha2xih-0