Posted 2 years ago
Hi again all,
I've now managed to beat the game in Normal(long) and Easy(medium), both with pick-up groups, but who had good communication in chat.
As many have now mentioned, I think there is definitely a need for an ' Arcade mode', where people get a more casual experience if they don't feel they have the time / commitment for a hard run at the enemy core.
An earlier poster mentioned ammo drops being too scarce but in my experience I've found that good team communication is really vital here. Killing with the blaster does guarantee an ammo drop, and turrets always seem to drop x2 (?) ammo cans when killed. Don't scoop 'em up if you don't need them - call the drop to your teammates and whoever needs it can collect it. I gather there is an ammo replenish super that can be used, but I've not got this or played with anyone who has so far.
I also wanted to refer to an earlier poster who commented on the need for all players in multiplayer games to buy heavily into heal mods early on. This does seem true. I love the game but this seeming necessity to play as one tight healing pack all the time does cripplingly limit play-styles. It would be nice to enable more individual roles / lone-wolf type play within the group dynamic, and I just haven't seen that that's possible yet. That said, I have many tanks to unlock, so am not sure whether these may make this possible later on.
Thanks again for a great game, though - I'm sure I will continue to play for many months. The game lends itself to PSVR perfectly IMHO.