I do appreciate your efforts in fixing this, and it is frustrating (and nauseating) to have this issue, making the game unplayable for me. I am only playing it now to experiment when suggestions are made. Interestingly, I did find that the same thing was happening with the Driveclub VR demo on the disc, but other final versions of retail games, no. For example: EVE Valkyrie works perfectly fine, as does the Playstation environment (i.e. when the PS button is pressed to take you out of running software). Everything else can be calibrated to adjust with the press of the options button, which leads me to believe that it is not my hardware or set up. I have gone through all of the technical set ups of the camera, VR headset, etc. in order to rule anything out. I have also turned off the television when playing to see if it is providing too much light, and there are no surfaces in front of the camera to cause reflection, etc. To give you an environment understanding, I have a couch positioned about 6 feet away from the monitor (75" Samsung), and have tried both mounting the camera over the television at standing eye level, and below it, pointed slightly upward to adjust for seated position. Each time recalibrate to capture the face in each position accurately. I have HUE lighting behind the television, and nothing near me, nor reflective surfaces. Again, if this is working with other games, and it seems specific to two titles: Battlezone, and the demo of Driveclub VR, it would appear that this is a software matter. Thanks for your continued help, I really want to be able to play this great game of yours.