Rebellion

Insomniac [Moderator]

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Mon, May 14, 2018 10:44 AM
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This user has made 44 posts.

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Insomniac

Moderator

Posted 7 months ago - edited 7 months ago by Insomniac

 Ok, I have done some more digging and you are right, the player must have an unequipped modulator available. It is however, only the "active" player that needs it. The issue is that if you are in multiplayer you do not know who is going to be selected as the active player! I think this is probably a bug, but there is a work around. The event in question is a "repeating" event, meaning that it doesn't disapear if you choose to ignore the miners. So, in this case you could ignore the miners when you first encounter them, move away, unequip modulators, and then move back again. It will cost some time / AI power, but at least you dont need everyone going around without their mods equipped.


The EMP and Lock-on requirments are clearly bugs however, good find!

Insomniac

Moderator

Posted 7 months ago

 Hi!

Yeah, that sounds pretty much right. I don't think you need an unequipped modulator, it should remove one from a system if it can. But you have to have some modulators that arn't "locked" (pale green in colour).

Insomniac

Moderator

Posted 1 year ago

 Hi there!

1) Near the end of the light green section, there is an even smaller white section. (As you increase the Active Reload, both of these sections increase in size, and the white part will move more to the left, making it a smaller risk). If you hit it, the entire next clip of that weapon will have double damage.

2) I think the data stores give 1000 data.

Insomniac

Moderator

Posted 1 year ago

 I thought I heard somewhere that someone had managed to get it working, but I haven't tried myself. Have you tried both DX11 and DX12 versions? Do they act in the same way?

Insomniac

Moderator

Posted 1 year ago

Hi there!

Each player can only have one campaign running at a time, but can join any number of other peoples campaigns without affecting their own. In your case the simplest thing to do would be to have your friends host the online game (assuming they are not also trying to work from an offline long/hard camapign!).

As for attempting to swap out save files, I am not sure. We use Oculus' cloud save system, and I am not sure how or where it saves them locally, and whether or not it would then reject them if you did.

Insomniac

Moderator

Posted 1 year ago

 Hi there!

It would be worth checking that you don't have any of the steam controller emulation options on. You can find them in big picture mode. Make sure that they are all unticked and then reboot the game and see if that helps at all.

Insomniac

Moderator

Posted 1 year ago

 Thanks for the report Rob!

That's not something I have seen, but I will keep an eye out for it. Good to know being revived worked. Were you the host in that game? Did you only see it in this game / level, or have you seen it else where?

Thanks!

Insomniac

Moderator

Posted 1 year ago

Hmmm, that is weird. I will pass it on to the support team.

Insomniac

Moderator

Posted 1 year ago

The button to hold is the button on the right, on older pads it used to be the start button. If holding it isn't working, you can use Insert on the keyboard instead.

Not sure why the button in the email isn't working for you. I will let the support team know.

Insomniac

Moderator

Posted 1 year ago

 Hi,

You should move over to the PC Beta forum that was in the email we sent out. This issue any many others are being discussed over there!

Insomniac

Moderator

Posted 1 year ago

 Hi guys, glad you are enjoying it!

This is strictly speaking the forum for the PS4 version, the link for the PC Beta forums should have been in the email we sent you.

Insomniac

Moderator

Posted 1 year ago - edited 1 year ago by Insomniac

 For the 3D issue, try using the DX11 version, you can switch version using the launcher.


Edit:

Also, the link for the PC Beta forums should have been in the email we sent you.

Insomniac

Moderator

Posted 1 year ago

Ah, yes, that would make sense. I get that whenever someone walks in front of my sensor (Due to area overlapping issues, I only have one set up). Let us know if tweaking the sensor / headset positions fixes it.

Insomniac

Moderator

Posted 1 year ago

Battlezone supports the DS4 natively, we are planning to add a way to disable the native support so third-party DS4 support (such as steam) can be used, but for now you are probably best removing the bindings from steam completely.

We are still investigating these issues, but the basic problem is that Battlezone is seeing your controller twice, once as a DS4 pad and once as a Steam controller, and then the two inputs are conflicting.

Insomniac

Moderator

Posted 1 year ago

 Just to add to JM's questions, when this happens, how long are you in the grey screen?