Shadyrecords I agree with you!
It needs to take a lesson from the original SE1in many ways, but what's the point, we asked for certain things and some were delivered and some weren't. Out of the three (SE 2,3,4) the latest one got it spot on. Compare it to SE 1 (besides the graphics) I would prefer 1 when it comes to difficulty. Was there tagging at all on the first version? Don't remember only played it on PS 2. But why do we even need tagging? All these helps are for the kids so they don't get bored. Bring back the 5 save limit on each level, the clock to the bottom of the screen with the second hand to time the patrols and....... the timed dynamite that could be set to go off anytime during the mission. Not this retarded 15 seconds. You set it in one part of the map, and move to a different part. It would work well with the open map and enemies there from the start. I expect tagging in SGW3 not in WW2