By Popular Demand:
· Players can now select custom reticles for their rifle scopes.
· Add “Clear All Collectibles” and “Clear Level Collectibles” to the Service Record for players wishing to reset and replay missions.
· Add ability to select wind strength from within the Shooting Range level.
· Add an option to remember the zoom level when entering scope/binoculars.
· New multiplayer map (Bunker), FREE to all owners of the game and playable in all multiplayer modes (excluding No-Cross).
· New survival map (Facility), FREE to all owners of the game and playable in both solo-survival and up to 4-player co-op.
- New "Authentic Plus" difficulty for an increased level of challenge.
- Custom Difficulty now has some extended options.
- AI Aggression will make the AI never give up searching once alerted if set to Authentic Plus.
- Authentic Suppressors has now become Authentic Attachment. It will make Suppressed shots still make some noise, and also limit the zoom level of Scopes and Binoculars. Any old saves with this enabled will now also limit the zoom level.
- Player Toughness will now disable Character Skills and Weapon Upgrades if set to Authentic or Authentic Plus. Any old saves will retain whether they had Character Skills and Weapon Upgrades enabled/disabled.
- Save Option allows the save types available to be set.
· Increase maximum player rank to 250.
· Six new Axis character skins from Deathstorm that can be unlocked for use in Multiplayer.
· Support for Deathstorm Part 3: Obliteration and Lock And Load Weapon Pack.
· Various fixes to the use of character skins other than Karl.
· Vehicles stop firing once the gunner has been killed, rather than completing the current burst.
· Tagging hats and binoculars dropped by AI no longer tags the AI that dropped them.
· Various fixes to make the neunfaust less awkward to use.
· Fix various machine guns stuttering when firing from hip.
· Artillery spotters no longer slide around while firing their flare.
· Vehicles in convoy should wait until the vehicle in front is fully destroyed before resuming their route to avoid getting caught in the final explosion, and vehicles should never start moving if their driver is dead.
· Multiple bug fixes to campaign and multiplayer levels