Posted 3 years ago
Just asking to satisfy my curiosity, i know that even spec requirements haven't been published yet, but i guess API choice has been made long time ago.
Can someone from Rebellion possibly disclose which API is used for PC version or whether are there any plans to adapt more than one API further down the line?
Seeing 2016 as a year where DX11, DX12 and Vulcan all clash together i wonder which APIs are most appealing for developers, either as first pick or one to support post-launch.
Knowing that SE3 was based on DX11 and adapted Mantle post-launch, i'm curious what we'll see this time? DX11 with DX12 update? Just DX11/DX12? DX12 with Vulcan?