Rebellion

Sniper Elite 4

8

Posts

Deathstorm part 3 Elevator Bug

Posted 1 year ago

 So I was playing SE4 Deathstorm part 3.
Liking the new update and weapons, loving the lightning fast load times of levels now.
When, after hours of being a sneaky snake, not raising the alarm once, methodically eliminating all enemy opposition by any means available, I found myself at an elevator about to descend into the bowels of the nazi bunker, determined to complete the primary objective by any means necessary.

I pulled the lever to activate the elevator, an animation played and then..."Huh, WTF is this?"
I was floating in mid-air where the elevator had been before the animation played.
"Surely not." I ran around a bit to see if I would fall down or glitch to where I should be to no avail.
I am now stuck above the elevator unable to progress.
Whats worse is that I can't load to a point previous to pulling the lever to see if it was a one off bug, as I had run around and triggered the auto-save point at the entrance to the elevator too many times.

So now I have to replay the mission to see if this bug is a game breaker or a one off fluke.
I will be manually saving before opening the elevator area this time, so I do not repeat the same unforeseeable mistake.

Anyone else?

Update soon...or never. Pick one.

Posted 1 year ago

 I had the same thing on PS4.

I managed to get it to work after I took out all the the other bad guys, tanks and turrets in the local area. The ones that were showing on the map when I tried the elevator.

Not sure if that's what fixed it, but it seemed to work for me!

Posted 1 year ago

 Same happened to me. I eventually got done in the elevator by kneeling down.


Now I can't get back up in the elevator. It runs the video of the germans arriving after you but when it comes out of the video I'm in the reactor room and not at the top in the bunker.

Posted 1 year ago

 Despite this bug , did you 3 enjoy Death Storm 3 ?

My first play through I was in a very nasty mood , chose the LEE with 10 round mag , stayed loud , made it thru . 

Second play through I used my usual combination of loud/suppressed , I go loud to get enemies to move where I want them , I go in another direction , also did a bunch of in your face kills .  

I have a  PS4 , manually saving just before the elevator , standing or crouched , turrets/tanks /a.p.c. all dead none dead/some dead I made it thru ,to the top of the bunker , just lucky I guess .

A"bug" I seemed to have , with the Lee , is when I switched from normal to suppressed ammo the suppressed would show 20 rounds , but when loaded with 10 rounds it would still show 20 rounds.

If you have Sniper Elite 3 on PS3 it was VERY buggy , took about a year to get rid of most of the bugs.

Still I hope you enjoyed the game . 

An old guy , trained on a .223 sniper rifle , only good to 1,000 yards .

Posted 1 year ago

 Good news. It's not a gamebreaker.
I ninja'd my way to the elevator, and by ninja'd I mean sneaky snaked around and destroyed every nazi I found including the 3 long range, off the map buggers.
The bug happened again but I manually saved before entering the elevator chamber so I was able to finally complete the mission and then slaughter all the nazi's of the QRF(Quick Reaction Force), before extracting with all the white coats.

Achievement unlocked- Ghost Town

Love this game. I have noticed the bug with the Suppressed ammo.

It would be great to get a squad together and just burn loud through this level and see how quick it could be done. Split into two teams of 2 and hit different objectives regrouping on the elevator after ripping through the enemy troops guarding the bunker, church and caves. Then neofaust'ing the QRF to smoldering pieces.

Really hope that when SE5 comes out (I mean they have to, right?), that they give us even more gameplay options. Like using grenades to booby trap bodies, aiming down sight of secondary and sidearm(keeping 3rd person view too, it has it's uses.) Also making the background details of the enemy, that you see when tagging, pertinent to how the story plays out. If an enemy's intel shows that he has been talking to the resistance or has doubts about what he is doing fighting a war he doesn't believe in, you could capture, interrogate and extract/turn them or eliminate as a liability. In other words, how you play a situation should have ramifications to how the story develops. You burn through a level, fine, but you lost the oppurtunity to save the lives of your partisan friends later because you didn't find out about an ambush that lay ahead.
Even more depth to replayability in a game that already has a deep replay factor can only be a good thing IMO.

Let me know what you think...or not. Pick one.

Tommy

Administrator

Posted 1 year ago

 Should be sorted soon. Thanks for keeping us updating guys :)

Posted 1 year ago

Tommy , while I have issues with the Sniper Elite series(all 5 games) I still ENJOY playing them , a lot , as in S.E.4 is all I've played on my  P.S. 4 :)since its release date , I've kept my P.S. 2 for just one game , Sniper Elite   And yes , I want S.E. 5 ! With a silenced Sten ! :) 

Support the smaller game developers .

Posted 1 year ago

Tommy , while I have issues with the Sniper Elite series(all 5 games) I still ENJOY playing them , a lot , as in S.E.4 is all I've played on my  P.S. 4 :)since its release date , I've kept my P.S. 2 for just one game , Sniper Elite   And yes , I want S.E. 5 ! With a silenced Sten ! :) 

Support the smaller game developers .

 Yes, the suppressed sten, excellent. Why not also allow anti-tank rifles. They would have to be a pick up weapon perhaps, like the neofaust or FG-42 and slow your movement considering the bulk of these weapon systems.
Also the OSS modification to the 1911 that allowed it to shoot darts. This game is about, although loosely, OSS operations. So why not embrace this in the gameplay more fully.
Drop behind enemy lines looking to hook up with a resistance or partisan cell to help train them, provide weapons and equipment. Go on clandestine missions wearing civvies and bearing forged papers to get the lay of the land and identify weaknesses in enemy defenses, gather intel about troop movements, high priority targets and potential assets that could be turned by coercion or enticement.

I envisage a vast sandpit type game that encompasses an AO(Area of Operations) for an OSS operator. This would also allow for even longer range sniping than we've previously seen. Escaping and evading enemy ambushes, going head to head with the gestapo, conducting raids to disrupt enemy operations and rescue your partisan/resistance friends from the clutches of brutal gestapo interrogations. Stopping nazi reprisals upon the local populace and all leading up to an increased tempo of operations just prior to D-day like eliminating all high priority targets in the area, sabotaging enemy infrastructure and destroying supply routes.

So much good ground for an as yet unseen type of WWII shooter with an emphasis on sniping of course.
If you build it, they will come...as long as it is done well. All hyperbole of course and perhaps not the usual SE format but I would play the crap out of a game like this.

YAY...or NAY. Pick one.

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