Posted 3 years ago
First off I have to say congrats to you guys at rebellion for creating an awesome game in Sniper Elite 4. The new features combined with the much larger level size are great. As for my idea, when I looked through the weapons, including the future dlc one's we already see, I saw the staple guns of the series with a few that are new but behave staticistacially for the most part similar to one of the Staple guns like the springfield, kar98k, G43, M1 garand, and the Mosin. I would like to say though that I see an opportunity for some amazing guns to be in this game that would be fresh to the series.
I see a window for the first antitank/antipersonel rifles such as the PTRS 41 to get into the game in their truest and most devastating form. Gameplaywise these rifles could play as the tool of the dedicating long range sniper, with extreme muzzle velocities, and a damage amount that should one hit kill an enemy solider with a hit ANYWHERE on them, and perhaps be even able to outright kill tanks as was their primary role in WW2. The X ray camera has the capability to show the carnage these 14.5mm rounds inflict to human targets. Before the army of that's overpowered unleashes itself here, allow me to tell you why it won't be if implemented properly.
The suppressed round mechanic is on the whole a genius feature, but for both reasons of realism and balance should not apply to these rifles, just as the webly revolver can't be suppressed. This forces the shooter to soundmask each shot, or be extremely on guard with isolated and relocated single shots. On top of this, the deafening blast of such a rifle should be heard from farther away than others by the enemy AI, perhaps even double the range of the standardized rifles in game. This would really force the player to think carefully about firing the beast of a gun. Another factor to balance this gun type in the game against other rifles is that both the reload time and kick would be atrocious compared to literally everything else. This is a rifle that should have a 2.5 to 3 second recenter time on the sight after a shot at the minimum, and the reload of it's 5 round magazine would be at least double the other 5 rounders in the game if not more. This makes it a rifle of choice for a single well aimed shot, with less drop and wind compensation than the other rifles, but HORRID for multiple targets or to be sprayed after a miss.
I suggest this as a legit fresh and new idea for the series, and not a dlc re-release of guns that have already been in previous games or guns otherwise extremely similar statistically. Congrats again on a great game, and I hope you guys give this idea some thought.