Posted 1 month ago
I'm a bit late in joining the series but I am really enjoying 4 at the moment. That being said, I've been thinking a lot about the next iteration and what it could do.
So here's some of my thoughts on that. I'd be really interested to know what people think
Russia - I'm very munch influenced by the film Enemy at the Gates, and as such I would love to see a Russian campaign. Fighting your way through a war torn Moscow as both Russian forces and German duke it out. manoeuvring around an active battle zone would be incredible, influencing the battle from the rooftops above. semi destroyed buildings would make a great playground and add sense of scale and verticality. Imagine a stalemate in which your shot at a commanding officer is what turns the tide of battle. It also means that we wouldn't need to hoof it across the entire map but just influence from afar and let the allied forces clean up.
This also means
Snow! - adding snow would impact the bullet mechanics slightly but would also add a lot to the hide and seek form of play. footprints and trails would be signs of activity and tracking. enemy snipers may have their positions revealed by their warm breath in the cold air. Yes this one is a lot more work, but nailing these mechanics here lends the same technology to be repurposed for other projects too.
Female protagonists/multiple story arcs.- the main character from 4 is incredibly bland. I think having a female lead would really be a good move for the series. And if that's too big of a change (which it really shouldn't be in this day and age) Have two intertwining story campaigns, one Russian female sniper one British/American which cross paths at some point. I think this makes the story flow slightly more dynamic, you can switch off campaigns to see the cause and effect of two simultaneous operations. one mission for example could be a covered retreat whilst awaiting allied reinforcements. showing a form of gameplay of cover and retreat then mirror that with a mission of pushing through with the other character to hold the retreating line.