Rebellion

Sniper Elite

9

Posts

Ideas for SE 5

Posted 3 months ago

 I'm a bit late in joining the series but I am really enjoying 4 at the moment. That being said, I've been thinking a lot about the next iteration and what it could do. 

 

So here's some of my thoughts on that. I'd be really interested to know what people think

 

Russia - I'm very munch influenced by the film Enemy at the Gates, and as such I would love to see a Russian campaign. Fighting your way through a war torn Moscow as both Russian forces and German duke it out. manoeuvring around an active battle zone would be incredible, influencing the battle from the rooftops above. semi destroyed buildings would make a great playground and add sense of scale and verticality. Imagine a stalemate in which your shot at a commanding officer is what turns the tide of battle. It also means that we wouldn't need to hoof it across the entire map but just influence from afar and let the allied forces clean up. 

This also means

Snow! - adding snow would impact the bullet mechanics slightly but would also add a lot to the hide and seek form of play. footprints and trails would be signs of activity and tracking. enemy snipers may have their positions revealed by their warm breath in the cold air. Yes this one is a lot more work, but nailing these mechanics here lends the same technology to be repurposed for other projects too. 

Female protagonists/multiple story arcs.- the main character from 4 is incredibly bland. I think having a female lead would really be a good move for the series. And if that's too big of a change (which it really shouldn't be in this day and age) Have two intertwining story campaigns, one Russian female sniper one British/American which cross paths at some point. I think this makes the story flow slightly more dynamic, you can switch off campaigns to see the cause and effect of two simultaneous operations. one mission for example could be a covered retreat whilst awaiting allied reinforcements. showing a form of gameplay of cover and retreat then mirror that with a mission of pushing through with the other character to hold the retreating line. 


Posted 3 months ago

 

Loadouts - One thing that kind of bugs me is not being able to start a mission with just a rifle and pistol. or if I'm feeling masochistic, I should be able to begin with just a knife. There are rifles littering vantage points everywhere, procurement on site is a fun challenge. And, I'm just not a massive fan of a character walking round with weapons strapped all over him. I like the single rifle look. 

Pinging system for co-op - Taking influence from Apex in which they have a great and useful tool of pinging resources enemies and information to teammates without breaking immersion. Online Co-Op can be a pain if you don't know the person, creating a tool in which makes communication simple and effective whilst maintaining the level of immersion of the game would make this incredibly fun. the same tool can be used for online competitive play too. 

Competitive play - I'm going to say it loudly. NO CROSS IS AWESOME! the tension and sense this game mode evokes is exactly the sensation I would want from a sniper game. I'ts really a masterpiece in design, and I am thouroughly enjoying it. Theres one part where I think this could be pushed further, and that's through npcs. Bring the battlefield to life! in the no cross boundary create a ongoing battle between both sides with say, 10 vs 10 ai soilders. possibly more depending on the processing power. make it so snipers get points for killing these soilders, give the snipers a reason to blow their cover. you could even have the ai having their own version of capture the flag in away, where the sniper is needed to balance the game below whilst also eliminating other player snipers. This adds a whole new layer of thought into the game. do you take a risk and help your team to victory, or can you feel the crosshairs hanging over you. plus adding the ai gives life to the battle. they're not the main focus, but they bring the atmosphere and tempt players from giving away their positions. 

 

Posted 3 months ago

 I know we’ve had German characters in zombie army but the problem has been the storyline in these games as maybe it’s the voice acting but the Story needs to be much deeper so if you’re playing the multiplayer aspect cooperatively you feel the camaraderie or tension between the characters so they don’t feel stereotypical and base them on real people like Audie Murphy Hardy Kruger and more with actors who make them seem  very real.  Sites like Wikipedia and badass of the week have tons of information on famous ww2 veterans that will make great main and supporting characters.  Also different levels should see players inserting and extracting from the air, land and sea, meeting submarines, transport planes and trucks using  radios, walkie talkies, flares and headsets.

This will sometimes mean escorting prisoners and POWs along for the ride so be ready to tie them up or get stretchers ready while avoiding patrols and meeting partisans and guerrillas at friendly villages and safe houses for food and shelter and making sure that the area is free from civilians or the enemy will punish them.

Traversal can be much more developed so players can climb swim and mantle any surface with climbing and swimming gear like rope, rebreathers, wetsuits and masks that will help increase lung capacity underwater and swim easier so do deep research into all this

Posted 2 months ago - edited 2 months ago by Nk44ab

 I’d love to see the Phillipines under Japanese occupation as an open world that can be played with up to 4 players in the campaign or as the head of an Alamo scout team fighting alongside Filipino guerrillas and in some missions teams of US airborne paratroopers or Army Rangers in raids on POW camps in Los Banos and Cabanatuan where local fishing boats and land craft will transport players onto beaches and across onto beaches where Land vehicles tracked armed with howitzers and m2 machine guns will provide amphibious armoured transport to neutralise pillboxes and transport allied prisoners including women and children back to friendly lines.  The guerrilas will have the ability to provide machine gun platoons, armed checkpoints with MG nests, bazooka teams and mortar fire as well as diversionary attacks.  They’ll also act as extra troops who can be ordered to assault buildings with players from different angles for coordination on assaults and raids.  Each island will be under the control of a high ranking Japanese general and his lieutenants so to get a feeling for what the setting was like check Wikipedia and read books like Ghost Soldiers, Shadows in the Jungle, the episode of the History Channel documentary series Shootout called raid on the Bataan death camp and Rescue at Dawn on YouTube which will tell you a lot about General Douglas MacArthur the Rangers US airborne, Alamo scouts and Filipino guerrillas, the Battle of Bataan and Corregidor, the Bataan death march of prisoners and the Alamo scouts who were created in 1943 and had a perfect combat and service record .

Talk to historians military veterans to help add realism and authenticity to gameplay so in the campaign players will be able to go from playing solo to up to four players.  They’ll transform the gameplay with information on how sniper teams operate and what goes into target identification, acquisition and deciding how to proceed.  They’ll also transform how AI teammates act and how multiplayer will work as players can join or leave a session during the campaign at anytime and so the members of the armed forces will show you everything that goes into planning and executing missions from deciding so players will now be deciding what vehicles will be best, whether to operate at night or during the day, whether they’ll work from the water, the air or on land and how the guerrillas/partisans will be involved since whenever they’re available on the map operating in the area players can get in depth and plan their approach with their Captain so they can help you reach objectives undetected and safely on stealth missions offering suggestions on how to request vehicles distract enemies long enough for troops to bypass them

Posted 2 months ago

 I’d love to see the Phillipines under Japanese occupation as an open world that can be played with up to 4 players in the campaign or as the head of an Alamo scout team fighting alongside Filipino guerrillas and in some missions teams of US airborne paratroopers or Army Rangers in raids on POW camps in Los Banos and Cabanatuan where local fishing boats and land craft will transport players onto beaches and across onto beaches where Land vehicles tracked armed with howitzers and m2 machine guns will provide amphibious armoured transport to neutralise pillboxes and transport allied prisoners including women and children back to friendly lines.  The guerrilas will have the ability to provide machine gun platoons, armed checkpoints with MG nests, bazooka teams and mortar fire as well as diversionary attacks.  They’ll also act as extra troops who can be ordered to assault buildings with players from different angles for coordination on assaults and raids.  Each island will be under the control of a high ranking Japanese general and his lieutenants so to get a feeling for what the setting was like check Wikipedia and read books like Ghost Soldiers, Shadows in the Jungle, the episode of the History Channel documentary series Shootout called raid on the Bataan death camp and Rescue at Dawn on YouTube which will tell you a lot about General Douglas MacArthur the Rangers US airborne, Alamo scouts and Filipino guerrillas, the Battle of Bataan and Corregidor, the Bataan death march of prisoners and the Alamo scouts who were created in 1943 and had a perfect combat and service record .

Talk to historians military veterans to help add realism and authenticity to gameplay so in the campaign players will be able to go from playing solo to up to four players.  They’ll transform the gameplay with information on how sniper teams operate and what goes into target identification, acquisition and deciding how to proceed.  They’ll also transform how AI teammates act and how multiplayer will work as players can join or leave a session during the campaign at anytime and so the members of the armed forces will show you everything that goes into planning and executing missions from deciding so players will now be deciding what vehicles will be best, whether to operate at night or during the day, whether they’ll work from the water, the air or on land and how the guerrillas/partisans will be involved since whenever they’re available on the map operating in the area players can get in depth and plan their approach with their Captain so they can help you reach objectives undetected and safely on stealth missions offering suggestions on how to request vehicles distract enemies long enough for troops to bypass them

Posted 1 month ago

 do you actually think they are going to read your long rants and implement all of your ideas? And once again, there will NEVER be a WW2 Japanese setting., Sony will not allow it.

Posted 1 month ago - edited 1 month ago by Candlejack

  •  Being able to check your steam achievements and their progress whitout you having to jump to steam would be nice if possible. Also you could change how the enemies notice that someone is missing. I mean the enemies inside a squad seem to know pretty fast if someone is missing. How can they know that? I mean far as they know the missing guy could go to take a piss, right? If the guy takes too long though, then the enemy that keeps meeting him or/and talking to his comrade could get a bit suspicious and mayby come to see where his friend went or mayby he doesn't care and let his comrade mind his own business, but if there would be a watch change at some point... That would be the time, when the missing soldiers would be noticed. Why then? Well I'm pretty sure that the officers would do a head count after the watch. Few missing soldier would not cause a whole lot of problems, cause they could just go AWOL, but several missing soldiers would cause serch parties to deploy and if the bodies are found, then the whole base would get alarmed for the rest of the missions time. First the enemies would search you furiously, but after a long time they would stand down to "suspicious" state and all those soldiers from the other guard shift would now deploy. Bunkers, watchtowers and gates would be manned and bigger patrols would start to go around the base, city or forrest, making your situation from bad to worst. Obviously you could turn or custom this feature from the options menu.

Posted 1 month ago

  •  Being able to check your steam achievements and their progress whitout you having to jump to steam would be nice if possible. Also you could change how the enemies notice that someone is missing. I mean the enemies inside a squad seem to know pretty fast if someone is missing. How can they know that? I mean far as they know the missing guy could go to take a piss, right? If the guy takes too long though, then the enemy that keeps meeting him or/and talking to his comrade could get a bit suspicious and mayby come to see where his friend went or mayby he doesn't care and let his comrade mind his own business, but if there would be a watch change at some point... That would be the time, when the missing soldiers would be noticed. Why then? Well I'm pretty sure that the officers would do a head count after the watch. Few missing soldier would not cause a whole lot of problems, cause they could just go AWOL, but several missing soldiers would cause serch parties to deploy and if the bodies are found, the the whole base would get alarmed for the rest of the missions time. First the enemies would serch you furiously, but after a long time they would stand down to "suspicious" state and all those soldiers from the other guard shift would now deploy. Bunkers, watchtowers and gates would be manned and bigger patrols would start to go around the base, city or forrest, making your job from bad to worst. Obviously you could turn or custom this feature from the options menu.

Posted 1 month ago

 Also now that I remembered... Dragging the bodies could be more steathy way to move them. It would be a bit slower way to move them, but you could ability to use your pistol while dragging the body. Depending from the direction you're approaching the body the animation would change, either grabbing the body from the ankles, wrists or from the uniforms collar behind the neck.

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