Karl could be fighting the Japanese in Manchuria as part of an Alamo scout team that either the AI or 4 players can control. They’ll have a walkie talkie to communicate with their superiors including mother hen about objectives and newly missions in recently discovered regions.
Captured enemies can be taken to makeshift safe houses for interrogations and extraction or insertion can be requested via parachute, glider, inflatable speedboat from submarine, halftrack or truck.
In a separate adventure Boris and Natalya will uncover a terrifying new plot by rogue power hungry fascist psychological operations agents hired by and within the NKVD and the US Naval intelligence seeking to expand the intelligence communities reach and power with false flag attacks in 1941 using destroyers and battleships with precision special artillery to eliminate and assassinate perceived threats in the USA and the USSR dragging both countries into the war and pinning the blame on the Nazis and Japan. This will require players to scour the USSR for the enemy shipping and disable it by observing performing recon and assaulting staging areas before millions of civilians are killed. As the war is in its early stages the Axis will be firmly in control and so in the Soviet Union the networks of Soviet partisans will help with additional gear from medium, short and long range, fighter, bomber, destroyer, carrier, submarine, tank, anti aircraft and APC support which players can call in by completing nearby missions for the partisans. The Naval Spetsnaz will have it’s own missions to help advance their lines and so completing missions for them will allow frontlines and squads behind enemy lines to advance unlocking more of the map showing which areas are still under occupation and which are liberated.
These will be anything from POW rescue, observation of prison camps and enemy compounds for assault, interdiction or destroying enemy supply convoys on discovered supply trails and defending vital port and mineral rich cities in fierce urban warfare.
Players will be able to tell the partisans and guerrillas to hit in one place of a target area while they hit another allowing for coordinated simultaneous and consecutive attacks whether at night or day using the background noise of rain thunder, heavy and rocket offshore and land based armoured artillery to cover their sound and visibility as mist fog smoke and debris will produce brief distractions