Rebellion

Battlezone

3

Posts

Tagged enemies invisible through hackables

Posted 2 years ago

 When you have an enemy tagged, you can usually see them through walls... but for some reason you can't see them through hackable buildings such as weapon factories and power relays (I think it applies to bases as well, but I'd have to double check).


Is this intentional, or is this something that could possibly change in the future?

Insomniac

Moderator

Posted 2 years ago

 Interesting, I hadn't noticed. That said its not something I use very often as I don't like the artillery much!

I think it is intentional that tanks will still be in front of the tagged enemy (not being able to see the enemy shooting you because someone tagged a building in the distance would be bad), not so sure on buildings, I guess you could argue either way, but I doubt it will change.

Posted 2 years ago

Our group tags enemies all the time, artillery or not!  We typically tags enemies in order of priority... *ALWAYS* tag the turrets and heavies first, then sometimes tag missile trucks and mine trucks especially if we think we might need help, then hoppers and scout bikes if we're bored or want targeting range info on the computer (below the radar).


A useful reason to tag enemies, the others in your team can see them through walls too... so it's a very useful strategy!  Especially with the nemesis tanks.  We tag the strongest enemy we see first and call it out on voice chat as tagged so everyone knows what to look for and where to direct their fire.


I agree with the thought on enemy tanks, they should not become transparent allowing other tagged enemies to be visible through them.  But I guess I'd like to be the first to make the argument that hackable buildings should. :)

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