Posted 2 years ago
I have a vague recollection that the BattleZone demo on the PSVR demo disk *did* have the hold-option-to-reset-view feature? So does e.g. Driveclub VR (even though it doesn't seem to work perfectly all the time). So I suspect that your explanation of rather forcing users to face in the wrong direction than allowing the off-chance possibility that someone would do that deliberately, isn't the real cause at all. The real cause is that you want to allocate your programming resources somewhere else.
However, the problem is real. I just bought the Battlezone VR after an impressive demo on the demo disc - only to be disappointed by the drifting (or misaligned at the end of the level - for me the cause is irrelevant) view with no possibility to reset it. Come on - I'm sure you can do better than that!