Rebellion

Judge_Moist [Moderator]

Last Activity
Mon, Apr 16, 2018 2:11 PM
Posts Made
This user has made 92 posts.

Recent Posts

Judge_Moist

Moderator

Posted 1 year ago

 Hi guys, on PRO battlezone is crisper and better looking overall. For me its really that edge for reason to buy PRO. Good job with that supersampling rebellion!

 Glad you approve. Look out for the improved dynamic lighting in the cockpit too.

 Nobody wants to be moist.

Judge_Moist

Moderator

Posted 1 year ago

 It's like you're reading our minds, Vengeance! We're investigating exactly that for a future patch - we're not sure yet how far we can go with it (changing radar colours, for example, is more complex) but it should be possible to add an option to alter the gunsight colours at the very least.

 Nobody wants to be moist.

Judge_Moist

Moderator

+1

Posted 1 year ago

Thanks for the feedback, Vengeance. We're considering adding some form of health pack in a future patch, possibly only for single-player (healing in multiplayer should really be done by your teammates). We'll have to see how it pans out in testing.

Data-wise, you always receive a proportion of the data for a kill directly - it's split between a direct award and the pick-ups, so even if you can't hoover up all the pickups, you still receive a percentage yourself. I don't have the number to hand right now but I believe it's split 50-50 between the direct award and the pickups.

Regardless, these are all good suggestions. I'll pass on your feedback to the rest of the team. We'll be updating Battlezone regularly so watch this space.

 Nobody wants to be moist.

Judge_Moist

Moderator

Posted 1 year ago

Hi there, thanks for your feedback. We're still in discussion with Sony regarding this issue - we'll let you know if we have any further information we can share as soon as we get it. From what we understand, this issue affects numerous games and isn't specific to Battlezone.

 Nobody wants to be moist.

Judge_Moist

Moderator

+1

Posted 1 year ago

 Hi there. I'm afraid there isn't any way to aim with the head. Aiming and steering is done solely with the PS4 pad.

 Nobody wants to be moist.

Judge_Moist

Moderator

Posted 1 year ago

 Yes, curious that the demo disk should do this but many of the demos don't. Nevertheless, we're going to try to get something into a future patch to mimic this behaviour.

 Nobody wants to be moist.

Judge_Moist

Moderator

+1

Posted 1 year ago

 Thanks for your feedback BattleZen. We're already working on 3) as it's clear the game is harder than we intended it to be. 4) is also something we're interested in exploring further. I'll pass on the rest of your suggestions - I can't make any promises but we're not ruling anything out for future development at this stage.

 Nobody wants to be moist.

Judge_Moist

Moderator

Posted 1 year ago

I believe they only show up in a few specific missions.

 Nobody wants to be moist.

Judge_Moist

Moderator

+1

Posted 1 year ago

 We've got some ideas regarding motion controls that we're considering for the PC version so we're definitely not ruling them out. It was clear during the development of the PS4 version just how much the tracking of the pad helped to 'ground' the player in the world so we're interested to see where we can go with the PC version. 

 Nobody wants to be moist.

Judge_Moist

Moderator

Posted 1 year ago

Each time you play a campaign you unlock new weaponry types and upgrade levels that will appear in shops in subsequent campaigns. There's no way to permanently upgrade a tank but new tank types can be unlocked which provide new starting weapons, modulator layouts, etc.


Battlezone's campaign is heavily inspired by roguelike games (technically it's a 'roguelite', but the definitions are a bit woolly) like Binding of Isaac or FTL, which use similar mechanics.

 Nobody wants to be moist.

Judge_Moist

Moderator

Posted 1 year ago

I don't know if Judge_Moist is allowed to comment on the difficulty scaling, but it would be interesting to know how things scale as you add players, and what exactly changes between 1 and 4 players?

 Well I'm allowed to comment about it, but I don't know all the ins and outs of it myself. I'll see if I can get Beldeth to corral the designers into providing some more in-depth information.


As far as our longer term plans regarding difficulty, etc. go, adding new difficulty levels (at either end of the scale) and/or renaming the existing ones is definitely something we'll consider.

 Nobody wants to be moist.

Judge_Moist

Moderator

+1

Posted 1 year ago

Indeed, all useful feedback. Interestingly, we've already discussed some of these internally (like the weapon list re-ordering). I'll make sure the design team see these and see what we can work into a future update. 

 Nobody wants to be moist.

Judge_Moist

Moderator

Posted 1 year ago

 People want to have fun playing Battlezone and if Rebellion wants to alienate those people then more power to them. I personally don't think they want that.

 We really don't. We want everyone to enjoy Battlezone, however they play it. That said, we don't want to spoil the game for anyone who is enjoying it. We'll have more news soon, I hope. Watch this space.

 Nobody wants to be moist.

Judge_Moist

Moderator

Posted 1 year ago

Thanks, I'll check out Valkyrie. I had a quick go on Thumper and Drive Club VR on the demo disk and their behaviour matched ours. Nevertheless, if we can improve things from our end, we'll include it in a future patch.

 Nobody wants to be moist.

Judge_Moist

Moderator

Posted 1 year ago

Can I assume you are talking about the drift?

 Yep, the drift is a separate issue that we believe is beyond our control. We're investigating our options regarding the orientation recalibration. Ironically, I'd been checking what other titles do the other day and picked up Rigs, assuming that was a good one to compare ourselves to! If we can get something like this into a future patch, we will. That should at least alleviate the drift problems somewhat.

 Nobody wants to be moist.