Rebellion

Judge_Moist [Moderator]

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Mon, Apr 16, 2018 2:11 PM
Posts Made
This user has made 92 posts.

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Judge_Moist

Moderator

Posted 11 months ago

No worries. Thanks for the extra info!

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Judge_Moist

Moderator

Posted 11 months ago

 Thanks for the feedback, Rob. I'll pass it on the design team. We've also got some improvements to the airbourne pathfinding in the works that should stop them bumping into things as often! :D

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Judge_Moist

Moderator

+1

Posted 11 months ago

Hi NotSoAccurate, apologies for the idiotic question, but did you try rebooting your machine? We've had isolated cases that sound similar but have always been fixed by a reboot. It may also be worth running the config utility (Start in Desktop Mode on Rift) and try the DX11 version.

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Judge_Moist

Moderator

Posted 11 months ago

If you haven't already, please send a support request via http://www.rebellion.co.uk/support and we'll do what we can to help.

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Judge_Moist

Moderator

Posted 11 months ago

Hi DavEvil, thanks for getting in touch.

 Touch support on the Oculus version is only really for folks that don't have access to a gamepad - it's not a motion-controlled game, hence the lack of support for the Vive wands in the Steam build.  

There's unfortunately no cross-play between Oculus Store and Steam versions as they use the network infrastructures provided by the platforms themselves and we aren't allowed to mix-and-match. If you want to play with your Steam friends, buy the Steam version. 

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Judge_Moist

Moderator

Posted 11 months ago

 I had to manually search for it before it would show up for me, for some odd reason. Failing that, pop a support query to battlezone.oculus.support@rebellion.co.uk and include the email address your Oculus account is registered to and we'll double-check your access at this end.

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Judge_Moist

Moderator

Posted 11 months ago

Hi assured_disaster, thanks for the report. Does the game come back after a period of time or are you stuck in the blank screen? Could you try the DX11 version and see if you get the same issue? You can switch versions using the Configuration Tool utility accessible by right-clicking on Battlezone in Steam. 

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Judge_Moist

Moderator

Posted 11 months ago

At one point, we had one hand that was controlling the forward and lateral movement of the tank and the cannon's elevation on the other. Rotation was controlled by rolling either controller left or right. It was workable but quite clunky and fell by the wayside in the effort to get the game ready for beta.

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Judge_Moist

Moderator

Posted 11 months ago - edited 11 months ago by Judge_Moist

 Hi Colonel_Z, thanks for your report. That's fascinatingly bizarre, we've never heard of anything like that in testing, either internally or externally. Can I ask you to start a support ticket with our community guys so we can get ahold of your system info? Email battlezone.support@rebellion.co.uk (you can use battlezone.oculus.support@rebellion.co.uk or battlezone.vive.support@rebellion.co.uk, whichever it more appropriate, too). If you could include as much detail about your system's specs, setup, etc. (a DXDiag would be brilliant), we'll see what we can do to replicate the problem.

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Judge_Moist

Moderator

Posted 1 year ago

Possibly. We'll certainly try to improve it if we can.

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Judge_Moist

Moderator

Posted 1 year ago

 Just thought I'd drop by here to introduce myself - my name's Rich May and I'm the lead programmer on Battlezone. I'll be keeping an eye on the forums as best I can (they make me do work most of the time, annoyingly) and replying where possible. Have fun!

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Judge_Moist

Moderator

Posted 1 year ago

Hi Moist, thanks for replying. 

I have a really clear idea for implementing 6DOF touch controllers for hover tanks. If I knocked up a little demo in Unity, you think the Rebellion devs would take a look at it? 

 Absolutely! As you can imagine, it's something quite close to our hearts. If you could start a support ticket via battlezone.support@rebellion.co.uk, the community guys can work out the best way to get it to us.

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Judge_Moist

Moderator

Posted 1 year ago

 Just to clarify, the game is looking for you to hold the "three lines" (sometimes "settings" or the "hamburger") button on the Xbox One pad (equivalent to Start on a 360/PS3 pad or Options on a PS4 pad). We're aware that this is causing confusion (and possibly not working at all for some folks) so we'll see what we can do to make it clearer.

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Judge_Moist

Moderator

Posted 1 year ago

As you've discovered, we don't support keyboard and mouse out the box - a gamepad or controller of some kind is required to play Battlezone. We're not quite sure why SteamVR claims you need a keyboard - I've personally scoured the settings on the Steam setup pages and everything says otherwise. Sounds like we'll have to pester Steam about it.

Regarding the button prompts, they're based on the Xbox One pad, since that's what comes with the Rift, but clearly it's confusing some folks (you guys aren't the first, don't worry!) so we'll have a think and see what we can come up with. The problem is that it's impossible for us to tell the difference between an Xbox One pad, an Xbox 360 Pad and a Steam controller pretending to be an Xbox 360 pad, as they all claim to be the same thing...

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Judge_Moist

Moderator

Posted 1 year ago

 We may be able to improve this in future but I suspect it'll be similar to what some other games, i.e. a letterbox cut-out of a single eye, so HUD, etc. may get cut off but it would get rid of the warping and black bars at the expense of resolution. Re-rendering the screen for the mirror window would be costly and hitting 90 FPS is hard enough!

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