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Mon, Mar 5, 2018 9:48 PM
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This user has made 18 posts.

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Posted 1 week ago

 Shouldn’t Karl have an AI controlled spotter in some levels?

Since there normally the boss in sniper team he could be a higher rank contrast to Karl and would help by using special optics and then mentioning an enemy’s ranges and distance so Karl can adjust his scope accordingly.

Think how Karl would survive solo by finding safe spots like his sniper nests or remaining camouflaged, still and silent to rest eat rations for stamina, avoid detection and gather intelligence.

He could take photographs for intelligence purposes to supplement maps and blueprints so a dossier/file is available for consultation on enemies and locations 

Posted 1 week ago

 What would a Soviet Spetsnaz Naval Commando team fight like I hear you ask well in terms of hand to hand combat use these videos to build a new melee system

Alternatively you may decide to explore Marine Raiders or Frogmen in the Pacific in which case use these videos for techniques they can use in various scenarios

And pay particular attention to the hand to hand combat section of this video which shows techniques for new weapons like the snatchet

For an example of how a team based open world in the USSR, the Pacific or occupied France would look use this and model the experience on it with ww2 equivalents of the vehicles and equipment while swapping the rebels for Soviet partisans or Filipino guerrillas who will along with your intel officer contact you on radios in vehicles and around the map

This will keep the story action flowing rather than being broken into chapters,

Stash weapons both firearm and melee, parts for full customisation of each weapon and supplies like medicine, fuel and food to tag for the partisans unlocking new ways for them to help from delivering better vehicles, setting up ambushes and acting as backup in a fight.


Posted 4 months ago

Change the entire look sound and feel of the entire game by making it a Ghost Recon style squad based tactical stealth experience so that orders can be issued to three other AI teammates who could alternatively be controlled by other players.  Look for tons of new vehicles, equipment and weapons break them down into light medium and heavy categories with the help of military, weapons and hand to hand combat experts for use in the open worlds of the Pacific and Eastern Fronts.

Think how in or out of vehicles players will be experts at navigating, traversing and exploring on land, sea and air.

Do detailed research into both theatres mentioned above and let it show in the types of special ops and unconventional forces and warriors operating in them, whether they're Partisans/guerrillas, Spetsnaz Naval Commandos, Chindits or Alamo Scouts among others and how they worked together against the enemy.

This will help when looking for ways to avoid the enemy as the guerrillas and partisans knowledge of the terrain will be able to show and guide players along stealthy routes to stay hidden and great spots for coordinating ambushes, observing and spying on enemies to gain information.  

Any information or observations they and other teammates provide will appear on players maps.

Also the firing ranges from previous games could be part of and based on famous bigger training camps/bases for learning the various new skills required and that the game will include to improve players' attributes like stamina, endurance, conditioning, strength and speed so they can move faster and hit harder for longer without getting tired easily.

The longer they use particular weapons vehicles or characters the better they'll perform and more proficient with them encouraging players to invest time in customising them.

Posted 4 months ago

 I think it would be cool if you could have an open world experience where you play as a head of a squad of Chindits by adapting books like War in the Wilderness and as an Alamo Scout team leader by adapting books like Shadows in the Jungle.

You could really have a detailed and diverse setting from mountains to villages, jungles and beaches with players getting visibly dirty and being able to remain inconspicuous through using different uniforms and facepaint to blend in or gain the psychological edge over the enemy.

Treatment of civilians Allies POWs and internees could be explored as well as life under occupation compared to liberation and being rescued.

For an Eastern Front setting you could explore the chilling parallels between life under both Nazism and Stalinism from the use of purges of the military, the role of the Gestapo and NKVD, antisemitism, treatment of disabled people, women, non Aryans and non Russians.

The player could be based on Viktor Leonov and the player's experience as the head of a squad of Soviet Naval Commandos could be adapted from the book Blood on the Shore while the arsenal of small and heavy arms, melee weapons and vehicles needs to be enormous to help and encourage exploration and customisation of loadout 

Posted 5 months ago

 Several things would rock a sequel starting with making the characters deeper and more real  in every way.  A-list actors actors and directors would do this.  This would also mean adding top scriptwriters for a deeper story as well that players really invest in on all levels.

The sequel should be totally open world seeing players Spetsnaz team on one disc travel across the territory Red forces covered during ww2 from 1939-45 on one disc.  

Meanwhile on a second disc players select from one of the elite Allied special operations forces in the also open world of the Pacific recreating their various missions and the importance of the partisans and guerrillas who helped them coordinate these operations.

Great martial arts instructors could bring to life a wider range of melee weapons and attacks for both Axis and allied forces making the hand to hand encounters truly life and death struggles.

The same could be done with vehicle experts to help give a sense of each available vehicles strength and weaknesses so players know what will work in each environment.  This will also include a dynamic weather system showing how troops and vehicles adapted or broke down if the wrong ones are chosen for the missions and environment.

On a separate topic Dunkirk would've made a great unlockable secret map for Sniper Elite 4 and would be an awesome update.

Posted 5 months ago

 I think that the Eastern Front would be an awesome setting but even better than being a lone operative would be making the player part of a Spetsnaz Naval Commando team starting in 1941 with Operation Barbarossa.  The Nazis would be tougher to beat as the USSR's best officers will have been killed during Stalin's purges so the Spetsnaz starting from scratch would mirror the condition of the armed forces as a whole with commanders afraid to take initiative and instead clearing everything with superiors.  The hand to hand combat system would be a mixture of Systema and Sambo and players would have more melee weapons courtesy of cold steel like Smatchets (think of a Roman Gladius) and tomahawks for use in wooded areas to make short work of enemies chopping off limbs and knives like Bowies ka-bars and boot knives or even ice picks for assassination missions.

The Nazis will be supremely overconfident at first but as winter sets in and battles like Stalingrad slow them they'll lose their will to continue and will even start questioning their propaganda when faced with committing atrocities like mass executions.  The player will also have to decide how lenient to be with their squad as keeping the support of civilians will be crucial for recruiting partisans and motivating conscripts.  Vehicles will now be available to pilot, drive and sail for everything from reconnaissance to assaults and quic raids.  Propaganda broadcasts will blare out encouragement and news of Nazi war crimes to keep troops motivated and performing good deeds will be part of side missions such as helping evacuees and refugees find willing neighbors to take them in or helping them flee the carnage via railways, airports and ports into neighbouring countries.  As the war progresses giant tank battles like Kursk will allow players to command tanks and the game will see the largest variety of each type of weapons from each country seen in previous instalments 

Posted 1 year ago

 I want and hope that the world of Italy1943 will be loaded with activities stuff to do and ways to explore during the storyline for every country involved in the allied side and it will be cool if Karl can also speak German and Italian to fool the fascists as part of his cover.

Posted 1 year ago

 We should see Karl and the partisans as belonging to a network on the allied side.  This will mean that he will now be so incognito and chameleon like that enemies and the civilian population will not recognise him in public in the streets and roads or Italy or react unless unless he draws attention to himself through high profile actions unsheathing or unholstering a weapon and attacking which will result in police and enemies swarming and civilians running screaming so Karl must be careful when and how he engages in combat or conflict.  This will also mean that Karl if done right can use crowds to disappear and hide and also visit various establishments to accept missions from his friends once he is anonymous again.

In effect Karl will be able to operate right under the enemies nose eavesdropping on their conversations and his new custom walkie talkie will be like a ww2 version of a mobile phone have an earpiece or headset and discreet microphone to talk to his friends about anything from enemy locations to where to find the best vehicles and equipment.  

Posted 1 year ago

 For a truly powerful storyline I'd merge Sniper Elite's partisan campaign in Italy with treatment of Italian Jews by the Fascists as was the subject of Life is Beautiful by director and star Roberto Benigni.  This would give the Partisans extra motivation to overthrow the Fascists give Karl a reason to find and raid extermination camps where they're held throughout the game either by himself or with a larger force after reconnoitering the camp for information on what he's up against and who's running these evil places.  It'll also make the Fascists into memorable and chilling villains. 

Posted 1 year ago

 To keep the game from feeling to similar to previous instalments have Karl go after senior members of the Gestapo and Waffen SS and also scatter extermination camps around the map where Italian Jews and others are held to be killed by firing squads and gas chambers.  This will make their rescue crucial as Karl can set about raiding the camps freeing the prisoners and capturing the key member of the Fascists running the camps. The more of these camps Karl can shut down the more the ranks of the partisans will grow as they can join the resistance and be hungry to take down the regime.

Posted 1 year ago

Karl should have a walkie talkies that performs the same function as a mobile phone in Sniper Elite 4 so that any of his new buddies can contact him from the partisans to his spotter.  

We should get a sense that everything about Sniper Elite 4 is different and that Karl will never be alone in this new world as he'll be part of a team now and the partisans and the OSS will be hiding in plain sight without arousing suspicion unless they perform high profile activities like unholstering or unsheathing a weapon and attacking guards strolling around.  This will mean Karl can move undetected while walking among civilians and must blend in with them.

It will be like playing a 1943 version of Watchdogs or Assassins Creed with Karl and his allies as the assassins and the Fascists as the Templars

Posted 1 year ago

 I'd like to see the game resemble Assassin's Creed and Watchdogs regarding melee combat.  Karl should be able to use his speed agility Defendu and weapons to pounce from heights onto enemies killing them with a melee weapon instantly or tackle them if they're fleeing as well as disarming and fighting multiple enemies with the ability to perform devastating counter kills and finishing moves.  Weapons like the rifle itself should be able to be used for blunt attacks, the pistols for one handed shots with the free using one of the various edged weapons like a Bowie, Smatchet or Fairbairn Sykes knife.  In addition to blocking parrying dodging and rolling away from attacks Karl should always have his hidden blade on a gauntlet for quick kills even while running.  This will make Karl deadlier than he's ever been armed or not.

Posted 1 year ago


Dear Rebellion,

I was thinking that for a rarely attempted experience the next Sniper Elite titles in the series could take place during the late nineteenth or early twentieth century showing the birth of sniping. Imagine playing as an elite Union Ranger rifleman or sharpshooter for Ulysses Grant hunting Confederate officers and generals like Stonewall Jackson and CSA President Jefferson Davis at or high ranking Sioux Chiefs and Warriors like Crazy Horse at battles like the Little Bighorn, Gettysburg and others. You could show the player using weapons like repeating rifles with early optics, tomahawk and Bowie/Buck knife fighting tactics during melee combat and archery for greater stealth and all new arrow kill cams involving draw strength.
Imagine needing to infiltrate forts and camps to disable cannons and Gatling guns ahead of sieges or assaults from the Union Army and Naval heavy hitting cannons.
Alternatively imagine a Sniper Elite title set during the Mexican Revolution. The player would be a Sniper part of General John Black Jack Pershing's Pancho Villa Expedition Manhunt and later General Erwin's forces hunting the notorious guerrilla bandit and his foreign mercenaries from Canada the USA and French Foreign Legion. Warfare would see cross border action as landowners ranches and haciendas are raided along with railway shipments. The Weapons available would be equally diverse with telescopes and small arms from Japan, France Germany and the USA setting up larger assaults with heavy weapons raining canon and Howitzer fire from ports and cavalry charges on horseback or trucks.

Also there should be a sense that the player can explore these open worlds like in GTA San Andreas or watchdogs to find clothes shops for customisation of the player's appearance and weapons.  The missions could be tackled in any fashion leaving the player free to complete side tasks.  Also there should be a sense that players are part of a team or community that can be called on for help with distractions, luring guards away and attacks.  Fast travel  could be done to any point on the map with trains, stagecoaches and riverboat paddle steamers and larger boats like ocean liners.

Sniping itself could become less important than what is found by exploring and interacting with the huge environments and their inhabitants.

Posted 1 year ago

check the link regarding Ghost Recon Wildlands site for ideas on how to really make the Sniper Elite 4 non linear and consider the all ways interactive NPC's Karl will encounter can influence Karl's various mission objectives and outcomes. These can include civilians, Military officials and members of the Partisans who can provide extra Intel and information on whereabouts of various regime members.
Also the range of vehicles available from both sides will allow the player greater freedom in how they plan and execute missions as will weather conditions and terrain. So trying to hit a compound in the day will be the less stealthy route compared to waiting for say heavy rain at night when the same mission can mean greater stealth and enemies initially being less alert with guards sleeping and less patrols. Also disabled generators will cut power making enemies investigate and setting explosives will allow for diversions when escaping.
Also Karl will need to use vehicles for kidnap interrogate and escort of certain NPCs at gunpoint and this will include grabbing them with one hand and firing while on the move with the other till they can be be placed in the back of the vehicle on land sea or air.
Also if the player chooses to they can even start a mission by skydiving and parachuting in via plane or use boats, and even motorcycles to purse fleeing targets so every vehicle can be used for various purposes.
Also what you'll want to include is a massive range and variety of small arms from both sides that can be fully customised to increase the ways players approach each mission and objective.
Let me know what you think

For more ideas you guys could adapt and use in Sniper Elite 4 check out the link to Ghost Recon Wildlands official site and let me know what you think

One thing that would make sniper elite 4 off the chain is making the amount, freedom and variety of campaign missions enormous and giving players freedom to choose the order they tackle them. Also Emulate the GTA approach to vehicles for players on all terrains including sea and air.
AGhost recon Wildlands is taking this approach by boasting over 60 vehicles so think of the variety of Ww2 equivalents that Karl and his spotter would be able to use for main and side missions.
Check out the link below to Ghost recon Wildlands and use the gameplay videos to inspire you guys.

Posted 1 year ago

Are we going to see new melee load out weapons  related to all new combatives takedowns from related manuals  of the day by Rex Applegate and William Fairbairn with the option to subdue enemies lethally and non lethally such as high value targets based on historical figures for extraction?  It would be cool to customise and choose every aspect and item of gear that we take into battle this way.  Also will the players all new inventory be based on equipment mentioned in OSS and SOE catalogues,and other books on the units?

What kind of emphasis is placed on camouflage and cover this time?