Rebellion

Danny432

Last Activity
Wed, Mar 18, 2015 8:54 PM
Posts Made
This user has made 58 posts.

Recent Posts

Posted 2 years ago

I should add that it hasn't happened in online play.
just in the solo campain.
Surprised it hasn't happened to me on line..can't count how many time I go from rifle to auto DOH out of ammo back to rifle lol
I have ran into this but solo, only like the OP, said above :( it get really confused poor game :p.

Posted 2 years ago

2 top 10 games...no other developers on that list has those bragging rights!
Cheers!
The UK All Formats Chart Top 10 (Week ending 14th March 2015) is as follows:
1. (2) Grand Theft Auto V
2. (1) Dying Light
3. (-) FIFA 15
4. (6) Minecraft: Xbox Edition
5. (N) DMC: Definitive Edition
6. (4) Call of Duty: Advanced Warfare
7. (10) Minecraft: PlayStation Edition
8. (9) Evolve
9. (8) Zombie Army Trilogy
10. (N) Sniper Elite 3: Ultimate Edition
How will this game go down to number 6 or something like that?

Posted 2 years ago

If ya dig horror movies..and Zombie Army
Then this flick is for you
Lol, but what are you getting at? Do you want an episode of him with he's army im really sorry I don't get you hehe.

Posted 2 years ago

there isn't exactly a vsync option to checkmark ;[
They will look into this when they can, as there support team does not work over the weekend.

Posted 2 years ago

Hello there, is there away I can become a mod on the forums thanks.

Posted 2 years ago

See if we get some kill cam up of you game play
May I ask you something why, would you like to see kill cams in this game? There not much point is there? As the zombie dies just like that from someone else on your, team. But I see what you mean for single person.

Posted 2 years ago

There's already a noobish 'GPS' blimp over the last three enemies remaining per wave, which ruins immersion and renders the flying snipers annoying mosquitoes with nerf bows.
I know those who play purely for those meaningless scores like to rush through waves ASAP. But any change, radar or remaining enemy counter, should be OPTIONAL and toggle-able.
A 'counter' that I WOULD like would be one that counts the overall number of zombies killed by the player, the types killed and the way each group was killed. Those kinds of statistics, as incidental as they are, hold at least some interest for me.
I like this idea as well.

Posted 2 years ago

I don't know of any "mini map". I'm referring to the indicator icons which appear over the last three remaining enemies of each way -- they reveal the locations of enemies anywhere on the map, even through level geometry.
This seems to fly in the face of not only a sniper game where said class of combatant is meant to remain hidden, but also from the WWII themed perspective --- it's a game, granted, but players cannot use GPRS locators for a reason.
Some more stuff:
- Horde scoring system either needs to go and only keep track of accuracy, wave reached etc -OR- should to be overhauled to make "combos" equate to something more befitting the term. (*ATM, any hit on an enemy will result in the "combo" remaining intact and even the player being hit, wiffing kicks or being knocked down will not affect the score multiplier. Combos should either be restricted to chains like, KILL-SHOTS, a single weapon UNTIL TOTAL HELD AMMO RUNS DRY, consecutive scoped kill-shots, kills in a row without incurring damage to the player...
- Randomise Horde mode enemy spawns (*In order to surprise players and keep them on their toes).
- Mutators for Horde mode (*For diversity, challenge and fun. Examples: force "news grain" filter for a time; remove permanent ammo stores for a time; (if possible) change the weather conditions or night/day cycle as waves proceed; unique enemy spawns, such as many more snipers or a boss wave; head-shot-only waves for shambler fodder; weak spot -only waves for skeletons; suicide runners -only wave...)
- Stagger thunder to trail lightning flashes (*My own pet peeve, but it's present in the first game, yet seems to have gone back to that old, bad, lazy video gaming / filmic trope in later chapters. It adds to immersions and speaks to the attention to detail taken)
I love your feedback.

Posted 2 years ago

First, any word on an SLI profile for this game?
And second, the game defaults to 60hz. For those of us with 144Hz GSync monitors, how do we enable 144hz? I can force it via my monitor, but the game crashes. Are there any tweaks or launch options to allow a higher refresh rate?
Thank you.
You can send them an email. But they will not answer on the weekends. But I'll give you there email if you want so you can have some support! It's up to you. Let me know thanks.

Posted 2 years ago

wow finally a post, sounds good and do you know when the update is coming?
They are not able to say, just yet. Just keep an eye out there news and announcements:).

Posted 2 years ago

Thank you for the report. Seen and passed on to the devs. :)
which parts were past on to the devs. Are all the ideas being passed?
When they get back to your post. When they see you post again :) and they will then let you know thanks :)

Posted 2 years ago

I'm on ps4..haven't had an issue with any of those or any ..I'm about 50%
They will look into this I think. :).

Posted 2 years ago

I'd just like to say great work on the game very inpressive, just finished it in under 11 hours with my mate, now going to try some horde mode. I also was just curious are there any plans for some sort of dlc in the future?
They are after feedback, and they will then let you know.

Posted 2 years ago

I back this post.
The sound track creep factor is 100
also the little things..like when your controller is idle...it tells you
are you still there?
play with me..
Awesome touch 8)
I agree with you on this :)

Posted 2 years ago

Is it just me that finds it distracting then? I'd have thought anything to give more space on screen to survey the scenes in the game would be good?
It's fine the way it is bro. :)